Medium Beast (Any Race, Shapechanger), Any Alignment
Armor Class 13 Natural armor
Hit Points 8 (2d8 + 2)
Speed
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws DEX +5
Damage Vulnerabilities Piercing
Damage Resistances Force
Condition Immunities Charmed, Exhaustion, Prone
Senses Passive Perception 15
Languages Common weretalk
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Float. When falling can slow its descent by flapping its wings.

 

Actions

Action Melee Attack. Bite: +2 to hit, reach 3 ft., 1 target. (1d4) [piercing] damage. 

Action Ranged Attack. Wing shockwave: +2 to hit, range 1/20 ft., 1 target. (1d6) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Shapechangerhumanoid

Habitat: ForestGrasslandHillMountainUrban

Ramaltz

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