Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Freezing. The spider can enter Freezing mode as an action. While in freezing mode all of the spiders attacks deal an additional 12 (2d8+4) cold damage and freezes if the target fails a DC15 CON saving throw. This form ends after 3 rounds or if the spider takes fire damage.
- While frozen the frozen target cannot make any actions requiring movement (including swinging weapons or somatic spells)
- A frozen target cannot be attacked unless specified otherwise.
- A frozen target is frozen for 3 rounds or if it takes fire damage.
Frozen Pray. While attacking a frozen target, the spider has advantage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 6 (1d4+4) cold damage
Freezing Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one frozen target. Hit: 12 (2d8+4) piercing cold damage (ignores cold resistance). Can only be used against a frozen target.
Frozen Breath (Recharge 5-6). Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8+4) cold damage. If the target fails a DC15 CON saving throw it is frozen, if the spider is in Freezing mode this saving throw is automatically failed.
Description
The cold-hearted spider lives deep in the coldest darkest caves in the world. They rarely find themselves in warmer climates unless drastic measures moves them there. If you ever have a chilling fear coming at you while in a cave, the cold-hearted spider is nearby.
Comments