Tiny Celestial (Angel), Lawful Good
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws WIS +4
Skills Insight +3, Perception +4, Stealth +5
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The cherub can use its action to polymorph into a beast form that resembles a fox (speed 40 ft.), a eagle (10 ft., fly 60 ft.), or a owl (5 ft., fly 60 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The cherub has advantage on saving throws against spells and other magical effects.

Actions

Holy Smite (Claw in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage, and the target must make a DC 11 Wisdom saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one.

Healing Touch (1/Day). The cherub touches another creature. The target magically regains 6 (1d8 + 2) hit points.

Invisibility. The cherub magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the cherub wears or carries is invisible with it.

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2021 11:51:25 AM
2
0
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Coming Soon

Monster Tags: AngelShapechanger

Xyrlian

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