Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
9 (-1)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting Ability. Can cast Vicsous Mockery, Thunderclap, Minor illusion, Earth Tremor, and Hideous Laughter

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Spells. Can cast Vicsous Mockery, Thunderclap, Minor illusion, Earth Tremor, and Hideous Laughter

 

 

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: Urban

SplashOfNeonGreen

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