Charge. If the canniboar moves at least 10 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Flesh Frenzy. While attacking a non-construct, the canniboar may make attack and damage rolls with advantage, but attacks against it have disadvantage.
Multiattack. The canniboar makes 3 attacks; one tearing strike and two with it's goring tusk or three with goring tusk.
Goring Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) slashing damage. The target must make a DC15 constitution saving throw, reducing it's hit point maximum by 7 on a failed save.
Tearing Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 6) slashing damage. If the target was already injured, the damage increases to 21(2d10 + 6)
Breakaway. The canniboar can use it's bonus action to move 20 feet in a straight line. Opportunity attacks provoked by this have disadvantage.
Comments