Spiny Armor. Any target that hits the bristleback wyvern within 5 feet of hit must make a DC 16 Constitution saving throw or take 6 (1d6+3) piercing damage.
Multiattack. The bristleback wyvern makes 3 attacks. One with its bite and two with its tail or one with its talons and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (1d10+6) piercing damage and 7 (1d8+2) fire damage.
Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 19 (2d10+2) slashing or piercing damage (wyvern's choice).
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., 1 target. Hit: 15 (1d10+6) bludgeoning damage and 21 (3d8+1) slashing damage.
Wing Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 20 (3d8+2) bludgeoning damage. If the target is Large size or smaller, the target must make a DC 14 Strength saving throw or be pushed back 10 feet from their current location, taking 3 (1d4+2) bludgeoning damage if the target is thrown back against a wall or other solid object.
Spine Shot. RangedWeapon Attack: +9 to hit, range 90/190 ft., 1 target. Hit: 14 (1d10+6) piercing damage.
Fireball. RangedWeapon Attack: +8 to hit, range 80/170 ft., 1 target. Hit: 29 (4d8+2) fire damage.
Healing Mark. Ranged Spell Attack: +9 to hit, any 1 target that is Huge or smaller that the wyvern can see. Hit: The target is surrounded by a mysterious aura of faint green energy. While surrounded by this energy, every time the target regains hit points, it regains 1d8 less hit points than normal. If the target is regaining hit points through magical means, it regains 1d4 less hit points than normal instead. All attacks made by the wyvern against it have advantage if the target's Constitution modifier is 3 or less, and the target drops to zero hit points, it dies and whatever being dealt the damage that dropped the target to zero hit points gains back hit points equal to 25% of it's hit point maximum, rounded up if needed.
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