Medium Humanoid (Sahuagin), Lawful Evil
Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., Swim 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +5
Damage Resistances Cold
Senses Darkvision 120 ft., Passive Perception 15
Languages Sahuagin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Ice Walk. The sahuagin can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

Actions

Multiattack. The sahuagin makes three melee attacks: one with its bite and two with its claws or spear.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Habitat: CoastalUnderwater

Silveran59

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