Small Beast, Chaotic Neutral
Armor Class 15
Hit Points 30 (5d10 + 5)
Speed 40 ft., Climb 40 ft., Walk 30 ft.
STR
6 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +6
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Senses Passive Perception 18
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Has advantage on Wisdom (perception) checks involving smell, hearing, or sight.

Has advantage on Dexterity (acrobatics) checks.

Actions

Action Name. 

  • Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Cunning Action. You can take the Disengage, Dash or Hide action as a bonus action on each of your turns.
  • Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
  • Glide Attack. If Chitterfang moves more than 15 feet in the process of attacking a creature, it makes both a bite and two scratch attacks. 
  • Multi-attack. Chitterfang can make two attacks each turn

Action Melee Attack. Bite: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 3) piercing damage. 

Action Melee Attack.  Attack: +5 to hit, range 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

NivMasterArtificer

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