Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 hide armor, shield
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
1 (-5)
CHA
5 (-3)
Senses Darkvision 60 ft., Passive Perception 5
Languages Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rabid Disease. If bitten by a crazed howler, a creature may contract their rabid disease. Onset: 1d4 days. Save: 1 Con save immediately and 1 per day if poisoned (DC 10). Effect: Creatures failing the save gain the Poisoned condition. Creatures will die after three failed saves.

Run Amok. When the gnoll drops a creature to 0 hit points with a melee attack during its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage plus rabid disease.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.

Description

Gnolls often worship demon lords and other foul, chaotic and dark gods. Such zealous devotion to abstractions of pure evil is enough to savagely destroy the psyche of most mortals, let alone the bestial minds of the gnolls.

The crazed howlers are those gnolls who give themselves unto the madness with wicked glee. They do not see madness, they see ascendance and devotion to their gods. Gods who will reward them for death, be it theirs or another's.

Such gnolls are noted for their maddened, red bloodshot eyes and mouths agape, panting incessantly all the while drooling infectious saliva, whilst wailing to higher powers.

TheFandomGuy

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