Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 73 (6d10 + 13)
Speed 0 ft., Swim 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
20 (+5)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws CON +7
Skills Perception +2
Damage Resistances Bludgeoning
Condition Immunities Stunned
Senses Blindsight 30 ft., Passive Perception 12
Languages Aquan, Sahuagin --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Siege Monster. The shark does double damage on walls and objects.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Skullcrasher. Melee weapon attack: +7 to hit reach 5 ft., one target. Hit: 18 [rollable](2d8 + 5);

{“diceNotation”:”2d8+5”,”rollType”:”damage”,”rollAction”:”Skullcrasher”,”rollDamageType”:”bludgeoning”}[/rollable] bludgeoning damage.

Description

Smaller than giant sharks, these sharks are actually specifically bred hunter sharks built to be mounts. They are mainly in the waters of the world Sekral and used by the Sekralan Sea Elves. Their length when fully grown is 18 to 24 feet long. This kind of raider shark is built to break barriers.

Monster Tags: Misc CreatureSidekick

Habitat: Underwater

BruenorBattleaxe18

Comments

Posts Quoted:
Reply
Clear All Quotes