Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Siege Monster. The shark does double damage on walls and objects.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Skullcrasher. Melee weapon attack: +7 to hit reach 5 ft., one target. Hit: 18 [rollable](2d8 + 5);
{“diceNotation”:”2d8+5”,”rollType”:”damage”,”rollAction”:”Skullcrasher”,”rollDamageType”:”bludgeoning”}[/rollable] bludgeoning damage.
Description
Smaller than giant sharks, these sharks are actually specifically bred hunter sharks built to be mounts. They are mainly in the waters of the world Sekral and used by the Sekralan Sea Elves. Their length when fully grown is 18 to 24 feet long. This kind of raider shark is built to break barriers.
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