Gargantuan Aberration, Neutral Evil
Armor Class 22
Hit Points 570 (30d20 + 240)
Speed
STR
25 (+7)
DEX
14 (+2)
CON
26 (+8)
INT
28 (+9)
WIS
27 (+8)
CHA
26 (+8)
Saving Throws CON +16, INT +17, WIS +16, CHA +16
Skills Arcana +17, Insight +16
Condition Immunities Charmed
Senses Truesight 120ft, Passive Perception 26
Languages --
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The C´thulhu is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 25, +17 to hit with spell attacks). The C´thulhu has following spells prepared:
Cantrips (at will): 
1st level (4 slots): 
2st level (4 slots): 
3st level (4 slots): 
4st level (4 slots): Confusion
5st level (4 slots): Legend Lore, Geas
6st level (3 slots): True Seeing*, Globe of Invulnerability, Disintegrate, Chain Lightning
7st level (3 slots): Teleport, Chain Lightning
8st level (2 slots): Mind Blank*, Illusory Dragon, Dominate Monster, Antimagic Field, Abi-Dalzim's Horrid Wilting
9st level (2 slots): Wish, Time Stop, Foresight*

Innate Spellcasting (Psionics). The C´thulhu innate spellcasting ability is Intelligence (spell save DC 25, +17 to hit with spell attacks). It can innately cast the following spells, requiring no components.
At will: Control Weather, Telekinesis, Confusion
3/day each: Telepathy, Psychic Scream, Weird, Maddening Darkness, Feeblemind,  Mental Prison

Legendary Resistance (3/Day). If the C´thulhu fails a saving throw, it can choose to succeed instead.
Magic Resistance. The C´thulhu has advantage on saving throws against spells and other magical effects.
Actions

Multiattack. The C´thulhu makes two slam or tentacle attacks, each of which it can replace with one use of Extract Brain.

Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 35 (4d12 + 7) bludgeoning damage. 

 Tentacles. Melee Weapon Attack: +17 to hit, reach 10 ft., one creature. Hit: 23 (3d8 + 9) psychic damage. If the target is Large or smaller, it is grappled (escape DC 16) and must succeed on a DC 28 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +17 to hit, reach 15 ft., one [Tooltip Not Found] by the C´thulhu. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain.
 
Mind Blast (Recharge 5–6). The C´thulhu magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 25 Intelligence saving throw or take 54 (10d8 + 10) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions

The C´thulhu can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The C´thulhu regains spent legendary actions at the start of its turn.

Tentacles. The C´thulhu makes one attack with its tentacles.
Extract Brain. The C´thulhu uses Extract Brain.
Mind Blast (Costs 3 Actions). The C´thulhu recharges its Mind Blast and uses it.
Cast Spell (Costs 1– 2 Actions). The C´thulhu cast a spell. Doing so costs 1 legendary action for 1th to 6th level or 2 legendary actions for 7th to 9th level.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ThunderJackbr

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