Medium Humanoid, Any Alignment
Armor Class 17 Half-Plate
Hit Points 69 (14d8 + 3)
Speed 40 ft.
STR
19 (+4)
DEX
19 (+4)
CON
17 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
15 (+2)
Skills Athletics +8, Stealth +8
Senses Passive Perception 16
Languages Common Any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Deadly Strike. The bladesman deals an extra 4 (1d8) damage when it hits with a weapon attack.

Actions

Multiattack. The Bladesman makes two attacks with his longsword

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Blade Defense. The bladesman can add a +4 modifier to his AC.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Most bladesmen are well-known throughout the Sword Coast for bravery and honor. They are often mercenaries and adventurers, but have a code of honor that keeps them from becoming greedy and working only for cash. However, some bladesmen break this code, becoming embroiled in money and will do anything to get more. These "scourges" will risk lives for pleasure, and are often the enemies of true swordsmen. Nonetheless, every bladesman is extremely skilled, and can be incredible allies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

DDSaA

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