Deadly Strike. The bladesman deals an extra 4 (1d8) damage when it hits with a weapon attack.
Multiattack. The Bladesman makes two attacks with his longsword
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.
Enter the description for how bonus actions work for your monster here.
Blade Defense. The bladesman can add a +4 modifier to his AC.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Most bladesmen are well-known throughout the Sword Coast for bravery and honor. They are often mercenaries and adventurers, but have a code of honor that keeps them from becoming greedy and working only for cash. However, some bladesmen break this code, becoming embroiled in money and will do anything to get more. These "scourges" will risk lives for pleasure, and are often the enemies of true swordsmen. Nonetheless, every bladesman is extremely skilled, and can be incredible allies.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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