Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Slashing
Damage Resistances Piercing
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Woven of Vines. The golem is vulnerable to slashing damage, but resistant to piercing damage.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Entangling Roots (Recharge 5–6).  Grasping roots and vines sprout in a 15-foot radius centered on the golem, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the golem’s choice in that area when the plants appear must succeed on a DC 16 Strength saving throw or become restrained. A creature can use its action to make a DC 16 Strength check, freeing itself or another entangled creature within reach on a success.

Description

Vine golems are constructs created by the magic of powerful druids to protect locations considered sacred to them.  They are usually made up of broken chunks of existing stone statues (or even old stone golems), held together and animated by vines wrapping around and through them.

Their unique construction makes them resistant to most magic, as well as normal piercing damage.  However, Slashing weapons are particularly effective at damaging the vines that hold their bodies together.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2021 4:37:44 AM
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8/26/2021 4:39:39 AM
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Donkey_Shins

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