Charge. If the Clannfear moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Magical deflection. The Clannfear has advantage on saving throws against spells and other magical effects. Creatures have disadvantage when casting spells with an attack roll targeting the Clannfear.
Ram. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Description
The Clannfear is a Daedrea of trainable intelligence, used like hounds and watchdogs by other daedra. The Clannfear are also the daedrea of choice for aspiring summoners.
Comments