Medium Fiend, Unaligned
Armor Class 15 (natural armor)
Hit Points 42 (5d12 + 10)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +5
Skills Perception +4
Damage Resistances Fire, Lightning
Condition Immunities Petrified, Poisoned
Senses Passive Perception 14
Languages , understands Common but can't speak it.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the Clannfear moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Magical deflection. The Clannfear has advantage on saving throws against spells and other magical effects. Creatures have disadvantage when casting spells with an attack roll targeting the Clannfear.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Description

The Clannfear is a Daedrea of trainable intelligence, used like hounds and watchdogs by other daedra. The Clannfear are also the daedrea of choice for aspiring summoners.

Monster Tags: Misc CreatureDevilDemon

Habitat: ForestGrasslandHillMountain

BenedictNik

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