Medium Beast, Neutral Good
Armor Class 13 Natural Armor
Hit Points 11 (2d8 + 2)
Speed 30 ft., Walk 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
12 (+1)
Condition Immunities Frightened
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aura of safety. The Capybara naturally emits an aura of safety to all creatures within 30ft. This aura puts itself and any non-hostile creature under the effect of the Sanctuary spell.

Sanctuary: The Capybara wards a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Keen Smell.  The capybara has advantage on Wisdom (Perception) checks that rely on smell.

Semiaquatic. The capybara can hold it's breath for 5 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.  Hit: 5 (1d6+2) piercing damage.

NoPlanDanny

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