Large Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 120 (9d20 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
19 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +8, CON +7
Skills Perception +5
Damage Resistances Acid, Fire, Piercing, Slashing
Condition Immunities Charmed, Petrified
Senses Darkvision 60 ft., Tremorsense, Passive Perception 20
Languages Abyssal Only languages before it turned into a monstrosity
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge. If the wendigo moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Predator's Recall. The wendigo can perfectly recall any path it has traveled.

Bloodthirsty . At the start of its turn, the wendigo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Thick hide. The wendigo's  hide grants it resistance to slashing, piercing, fire and acidic damage types.

Actions

Slasher. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Devour- Consume a dead corpse to heal 3d6 hit points, (is used as it's bonus action)

 

Description

Their fur stained with the blood of their victims, wendigo hunts any creature unfortunate to cross it. They are rumoured to be past hunters fallen to the madness of cannibalism.

Habitat: ForestUnderdark

shadowmite2004

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