Large Fiend, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 72 (12d10 + 24)
Speed 40 ft., Climb 30 ft.
STR
16 (+3)
DEX
19 (+4)
CON
15 (+2)
INT
9 (-1)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws DEX +6, WIS +6
Skills Acrobatics +6, Perception +6
Damage Vulnerabilities Radiant
Damage Resistances Cold, Lightning, Necrotic, Poison
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell. The Cerberus Cat has advantage on Wisdom (Perception) checks that rely on sight and smell.

Pounce. If the Cerberus cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Cerberus cat can make one bite attack against it as a bonus action.

Innate Spellcasting. The Cerberus cat’s innate spellcasting ability is Wisdom (spell save DC 16). The Cerberus cat can innately cast the following spell(s), requiring no material components:

At Will: hellish rebuke

 

Actions

Multiattack. The Cerberus cat can make 3 bite attacks, thanks to its three heads. It can only do this 3 times a day.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d8) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage + 5 (1d8) fire damage.

Description

Residing in the first circle of Hell, Avernus, Cerberus cats wander the wastelands, preying on snakes, imps, and any unfortunate wanderers they come across. Ever-vigilant, they are often summoned as pest control and guardians by nefarious individuals who need extra eyes and protection to carry out their misdeeds.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2021 10:51:51 PM
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8/26/2021 11:06:52 PM
6
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Monster Tags: Devilfiend

starscr3am

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