Draconic Legacy. The kobold has advantage on saving throws to avoid or end the frightened condition on itself.
Spellcasting. The kobold is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips (at will): acid splash, fire bolt, [spell]ray of frost[/spell], shocking grasp, poison spray
1st level (4 slots): charm person, expeditious retreat, shield
2nd level (3 slots): Icingdeath’s Frost, Nathair’s Mischief
3rd level (3 slots): counterspell, Flame Stride
4th level (1 slot): Raulothim’s Psychic Lance
Tail. Melee Weapon Attack: +6 to hit, one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Breath Weapon (Recharge 5-6). The kobold has access to one of the following breath weapons and can use it as an action:
Black Breath: The kobold exhales a stream of acid in a 30-foot line that is 5 feet wide. Each creature within the line must make a DC 15 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much on successful one.
Blue Breath: The kobold exhales lightning in a 30-foot line that is 5 feet wide. Each creature within the line must make a DC 15 Dexterity saving throw, taking 13 (3d8) lightning damage on a failed save, or half as much on successful one.
Brown Breath: The kobold exhales a stream of sand in a 15-foot cone. Each creature within the cone must succeed on a DC 15 Constitution saving throw or be blinded until the start of the kobold’s next turn.
Gray Breath: The kobold exhales acid in a 15-foot cone. Each creature within the cone must make a DC 15 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much on successful one.
Green Breath: The kobold exhales poisonous gas in a 15-foot cone. Each creature within the cone must make a DC 15 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much on successful one.
Red Breath: The kobold exhales fire in a 15-foot cone. Each creature within the cone must make a DC 15 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much on successful one.
White Breath: The kobold exhales a blast of cold in a 15-foot cone. Each creature within the cone must make a DC 15 Constitution saving throw, taking 13 (3d8) cold damage on a failed save, or half as much on successful one.
Yellow Breath: The kobold exhales a superheated stream of sand in a 30-foot line that is 5 feet wide. Each creature within the line must make a DC 15 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much on successful one.
Draconic Roar (3/day). The kobold lets out a draconic roar at its enemies within 10 feet of itself. Until the end of its next turn, the kobold and its allies have advantage on attack rolls against any of those enemies who could hear the roar.
Gift of the Chromatic Dragon (1/day). As a bonus action, the kobold can infuse itself with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the kobold’s tail deals an extra 1d4 damage of the chosen type when it hits.
Chromatic Warding. When the kobold takes acid, cold, fire, lightning, or poison damage, it can use its reaction to give itself resistance to that instance of damage.
Previous Versions
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