Small Humanoid (Half-Dragon, Kobold), Any Alignment
Armor Class 15 (natural armor)
Hit Points 52 (7d6 + 28)
Speed 30 ft., Burrow 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws CON +7, CHA +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Tail. Melee Weapon Attack: +6 to hit, one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Breath Weapon (Recharge 5-6). The kobold has access to one of the following breath weapons and can use it as an action:

Black Breath: The kobold exhales a stream of acid in a 30-foot line that is 5 feet wide. Each creature within the line must make a DC 15 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much on successful one.

Blue Breath: The kobold exhales lightning in a  30-foot line that is 5 feet wide. Each creature within the line must make a DC 15 Dexterity saving throw, taking 13 (3d8) lightning damage on a failed save, or half as much on successful one.

Brown Breath: The kobold exhales a stream of sand in a 15-foot cone. Each creature within the cone must succeed on a DC 15 Constitution saving throw or be blinded until the start of the kobold’s next turn.

Gray Breath: The kobold exhales acid in a 15-foot cone. Each creature within the cone must make a DC 15 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much on successful one.

Green Breath: The kobold exhales poisonous gas in a 15-foot cone. Each creature within the cone must make a DC 15 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much on successful one.

Red Breath: The kobold exhales fire in a 15-foot cone. Each creature within the cone must make a DC 15 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much on successful one.

White Breath: The kobold exhales a blast of cold in a 15-foot cone. Each creature within the cone must make a DC 15 Constitution saving throw, taking 13 (3d8) cold damage on a failed save, or half as much on successful one.

Yellow Breath: The kobold exhales a superheated stream of sand in a 30-foot line that is 5 feet wide. Each creature within the line must make a DC 15 Dexterity saving throw, taking 13 (3d8) fire damage on a failed save, or half as much on successful one.

Bonus Actions

Draconic Roar (3/day). The kobold lets out a draconic roar at its enemies within 10 feet of itself. Until the end of its next turn, the kobold and its allies have advantage on attack rolls against any of those enemies who could hear the roar.

Gift of the Chromatic Dragon (1/day). As a bonus action, the kobold can infuse itself with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the kobold’s tail deals an extra 1d4 damage of the chosen type when it hits.

Sorcery Points. The kobold has 7 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:

Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.

Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.

Reactions

Chromatic Warding. When the kobold takes acid, cold, fire, lightning, or poison damage, it can use its reaction to give itself resistance to that instance of damage.

Previous Versions

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8/27/2021 4:21:50 AM
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Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Newb_DM

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