Medium Swarm of Large beasts, Any Alignment
Armor Class 12 (natural armor)
Hit Points 44 (6d10 + 12)
Speed 50 ft., Burrow 35 ft., Swim 25 ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
5 (-3)
CHA
9 (-1)
Saving Throws STR +5, INT −1
Skills Deception +15, Intimidation +8, Perception +10, Stealth +4
Damage Vulnerabilities Psychic
Damage Resistances Cold, Fire
Condition Immunities Blinded, Charmed, Invisible
Senses Blindsight 35ft, Passive Perception 14
Languages It can speak any language of victim it has consumed, able to effortlessly mimic its voice. This signature ability makes it dangerous, and a deadly foe.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Blind Hunter has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Blind Hunter has advantage on an attack roll against a creature if at least one of the Beasts allies is within 5 feet of the creature and the ally isn't incapacitated.

Voice Steal  The blind hunter can steal the voice of its most recent victim and use it to lure in new prey. Forces everything other than another Blind Hunter within 50 ft to roll a (Perception) if they fail they are drawn to the Blind Hunters location. Anyone with any Evil alignment is unaffected by Voice Steal. 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone

Body slam Melee Weapon Attack +1 piercing damage. If the target is a creature, it must succeed on a DC 8 Strength saving throw or be knocked prone

Description

The Blind Hunter is vaguely canine like in appearance, however it has no eyes, and must use its hearing to find prey. It is dark red in appearance, the color remaining constant down the entirety of its body. It has large spikes coming out of its body along its spine, growing taller in the middle, yet smaller around the front and back. It has sharp teeth, made for hunting its prey and ripping into the flesh, more suitable for shredding skin then holding on and grappling.

Blind Hunters tend to hunt in groups of up to 4, and will never stray farther than 250ft from a den, they will only go farther if they are in desperate need of food, or if they are banished from the den.

Lair and Lair Actions

Summon Kin reinforcement summoner  One Blind Hunter can let out a howl, summoning all nearby Blind Hunters to the lairs location, arriving time varies as to how far they are, all of them arriving within 4 turns. This can however be negated if the no Blind Hunters are withing 100 ft of the Lair. Anything other than a Blind Hunter must roll a ([Tooltip Not Found]), if failing the ([Tooltip Not Found]) roll, become intimidated.

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2021 8:09:32 PM
9
1
1.1
Coming Soon
9/9/2022 8:06:20 PM
25
1
1.2
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

mild_anarchy

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