Medium Humanoid (Goblinoid), Any Alignment
Armor Class 16 (natural)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +6
Skills Athletics +9, Intimidation +5, Perception +6
Senses Passive Perception 16
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Indomitable (2/Day). Clanq rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Clanq can regain 20 hit points.

Actions

Multiattack. Clanq makes three attacks with her greataxe or her shortbow.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage, plus 7 (1d12) slashing damage if Clanq has more than half of her total hit points remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Clanq has more than half of her total hit points remaining.

Reactions

Parry (3/Day). When hit with a weapon attack. Clanq can use her reaction to add +4 to her AC potentially turning a hit into a miss. 

Monster Tags: NPC

Habitat: DesertUrban

19HitstheDragon

Comments

Posts Quoted:
Reply
Clear All Quotes