Small Humanoid (Human), Lawful Neutral
Armor Class 10
Hit Points 2 (1d8 - 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Inspire. While within sight of Strahd, this character grants inspiration to one player character he or she can see.

Evil Eye. A Vistana can use an action to cast animal friendship, charm person, or hold person on a creature within 10 feet that the Vistana can see. This spell doesn't require somatic or material components. The spell save DC is 10. If the target succeeds on the save, the Vistana is blinded until the end of her next turn. Once used, a Vistana cannot use her Evil Eye until finishing a short or long rest, and a creature who succeeds in a saving throw against an Evil Eye is immune to the Evil Eye of all Vistana for 24 hours. 

Vistani Curse. Once per long rest, the Vistana can utter a curse against a creature within 30 feet that she can see. The creature must succeed on a DC 10 Wisdom saving throw or be subject to the curse. The curse does not disappear at death; it remains until it is removed by a remove curse or similar spell, at which point the Vistana takes psychic damage reflective of the severity of the curse. Potential curses include:

  • The target is unable to perform a certain kind of act involving fine motor control, such as tying knots, writing, playing an instrument, sewing, or casting spells that have somatic components. When this curse ends, the Vistana takes 1d6 psychic damage.
  • The target’s appearance changes in a sinister yet purely cosmetic way. For example, the curse can place a scar on the target’s face, turn the target’s teeth into yellow fangs, or give the target bad breath. When this curse ends, the Vistana takes 1d6 psychic damage.
  • A nonmagical item in the target’s possession (chosen by the DM) disappears and can’t be found until the curse ends. The lost item can weigh no more than 1 pound. When this curse ends, the Vistana takes 1d6 psychic damage.
  • The target gains vulnerability to a damage type of the Vistana’s choice. When this curse ends, the Vistana takes 3d6 psychic damage.
  • The target has disadvantage on ability checks and saving throws tied to one ability score of the Vistana’s choice. When this curse ends, the Vistana takes 3d6 psychic damage.
  • The target’s attunement to one magic item (chosen by the DM) ends, and the target can’t attune to the chosen item until the curse ends. When this curse ends, the Vistana takes 5d6 psychic damage.
  • The target is blinded, deafened, or both. When this curse ends, the Vistana takes 5d6 psychic damage.

Description

Arabelle has alabaster-white skin and raven-black hair. If rescued, she demands to be returned to her family’s camp outside Vallaki. She is certain that her father, Luvash, will give the characters a reward for doing so.

A descendant of Madam Eva with the blood of Barovian royalty in her veins, Arabelle is unaware of her connection to Strahd. She acts more like an adult than a child. Despite her recent misadventure, she believes that a great destiny awaits her. She gladly joins the party, but if she returns to her camp, her father refuses to let her leave.

Monster Tags: NPC

Habitat: ForestUnderwaterUrban

tunasaladx

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