Medium Elemental, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 135 (15d8 + 21)
Speed 30 ft., Fly 60 ft.
STR
17 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Stealth +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense, Passive Perception 18
Languages Common, Terran
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.

Breath Weapon(Ice).The gargoyle exhales frost in a 15-foot cone 3d8 Ice damage, DEX Save DC 15 Charge(3-4 Rounds) does half damage on success. Any opponent hit with this breath must also make a DC 15 strength save or have their movement speed reduced to half.  If a slowed opponent is hit again, that opponent must make a strength save or be unable to move from their spot until a successful save is made.

Description

These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.

Habitat: MountainUnderdarkUrban

TerribleStormComing

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