Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, frostbite, Magnify Gravity, thunderwave,
3/day each: control weather, shatter, Call Lightning
Multiattack. Auron makes two greatsword attacks.
Thundergod Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage + 10 Thunder Damage.
Thunderous Punch. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) Thunder damage.
Lightning Strike (Recharge 5–6). Auron hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 18 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Storm of the Thundergod. Auron summons a storm that is focused on him that covers a mile in each direction. Each creature in the storm takes 5 cold damage per turn for 1 hour and every 3 rounds a bolt of lightning will randomly strike a creature in the storm unless they pass a DC 17 Dexterity saving throw. Players will roll a d10 to determine who gets struck (lowest roll).
Legendary Resistance. If Auron fails a saving throw he may choose to pass instead. (3 a day)
Shout of the Thundergod. Auron can become mythic if his giants he is protecting are killed, or Storm dies before he is fought. His storm now calls lightning every turn, and he becomes immune to being teleported away by any spell or magic effect/item.
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