Large Giant (Titan), Neutral Evil
Armor Class 25 Natural Armor
Hit Points 300 (20d12 + 150)
Speed 50 ft., Swim 50 ft.
STR
29 (+9)
DEX
15 (+2)
CON
22 (+6)
INT
17 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +17, CON +14, WIS +13, CHA +12
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Immunities Cold, Lightning, Thunder
Condition Immunities Exhaustion, Frightened
Senses Truesight 60 ft, Passive Perception 18
Languages Common, Giant
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, frostbite, Magnify Gravity, thunderwave, 

3/day each: control weather, shatter, Call Lightning

Actions

Multiattack. Auron makes two greatsword attacks.

Thundergod Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage + 10 Thunder Damage.

Thunderous Punch. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) Thunder damage.

Lightning Strike (Recharge 5–6). Auron hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 18 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Storm of the Thundergod. Auron summons a storm that is focused on him that covers a mile in each direction. Each creature in the storm takes 5 cold damage per turn for 1 hour and every 3 rounds a bolt of lightning will randomly strike a creature in the storm unless they pass a DC 17 Dexterity saving throw. Players will roll a d10 to determine who gets struck (lowest roll).

Legendary Resistance. If Auron fails a saving throw he may choose to pass instead. (3 a day)

Mythic Actions

Shout of the Thundergod. Auron can become mythic if his giants he is protecting are killed, or Storm dies before he is fought. His storm now calls lightning every turn, and he becomes immune to being teleported away by any spell or magic effect/item. 

Habitat: ArcticCoastalMountainUrban

ItsJonnyB18

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