Large Monstrosity, Chaotic Evil
Armor Class 20
Hit Points 400 (20d20 + 150)
Speed 50 ft., Climb 25 ft.
STR
28 (+9)
DEX
28 (+9)
CON
26 (+8)
INT
11 (+0)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +15, DEX +15, CON +14
Skills Intimidation +25
Damage Vulnerabilities Fire
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 80ft, Darkvision 300ft, Passive Perception 28
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Bloodlust. As the blood-starved beast begins to taste its own blood, it will enter into a greater frenzy, becoming stronger and faster. When the blood-starved beast is reduced to 1/2 of its maximum health, it can move an additional 20 feet per round, and make two additional claw attacks.

Pungent Blood. The beast can become distracted by a pungent smell of blood on his next go. 

Actions

Multi-attack. The blood-starved beast makes two attacks with its claws.

Claw. Melee Weapon Attack: +12 to hit, reach 20 ft., Hit: 30 (3d12+10) slashing damage. This attack also has a chance to poison a target for 1 minute, DC 14 con save, On a failed save the target takes 10 poison damage per round ( This can stack ).

Feral Lunge. The blood-starved beast ravenously lunges at a target within 60 feet, landing in any open space next to it. The target must succeed a DC 21 Dexterity saving throw or take 72 (12d8 + 10 ) slashing damage and be knocked prone.

Death Grab. The blood-starved beast ravenously snatches a target within 15 feet. The target must succeed a DC 20 DEX saving throw or take 60 Piercing damage and get Poisoned for 30 seconds, taking 30 poison damage each turn.

Reactions

Prone Exploitation. If a target is within 20ft and is knocked prone then the BSB can make 2 claw attacks against the target.

Description

Blood hungry Beast.

Lair and Lair Actions

Church of the good Chalice.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Poison Floor - each creature within 30ft of the BSB gets poisoned for 1 minute, DC Con save 18. On a failed save takes 10 poison damage each turn.
  • Frightful Appearance - each creature within his lair must make a WIS saving throw or become frightened for 1 turn. DC Wis save 20.

 

Monster Tags: Inevitable

Habitat: Underdark

ShitNiggerPom

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