Bloodlust. As the blood-starved beast begins to taste its own blood, it will enter into a greater frenzy, becoming stronger and faster. When the blood-starved beast is reduced to 1/2 of its maximum health, it can move an additional 20 feet per round, and make two additional claw attacks.
Pungent Blood. The beast can become distracted by a pungent smell of blood on his next go.
Multi-attack. The blood-starved beast makes two attacks with its claws.
Claw. Melee Weapon Attack: +12 to hit, reach 20 ft., Hit: 30 (3d12+10) slashing damage. This attack also has a chance to poison a target for 1 minute, DC 14 con save, On a failed save the target takes 10 poison damage per round ( This can stack ).
Feral Lunge. The blood-starved beast ravenously lunges at a target within 60 feet, landing in any open space next to it. The target must succeed a DC 21 Dexterity saving throw or take 72 (12d8 + 10 ) slashing damage and be knocked prone.
Death Grab. The blood-starved beast ravenously snatches a target within 15 feet. The target must succeed a DC 20 DEX saving throw or take 60 Piercing damage and get Poisoned for 30 seconds, taking 30 poison damage each turn.
Prone Exploitation. If a target is within 20ft and is knocked prone then the BSB can make 2 claw attacks against the target.
Description
Blood hungry Beast.
Lair and Lair Actions
Church of the good Chalice.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Poison Floor - each creature within 30ft of the BSB gets poisoned for 1 minute, DC Con save 18. On a failed save takes 10 poison damage each turn.
- Frightful Appearance - each creature within his lair must make a WIS saving throw or become frightened for 1 turn. DC Wis save 20.
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