Immobile The Arcane Motorbike cannot move or act on its turn, as it requires a rider.
Capacity The Arcane Motorbike can seat two Medium sized creatures, or one Large creature.
Action Restrictive The Arcane Motorbikes actions replace those of the rider.
Top Speed The Arcane Motorbike doubles it's speed for a round. Doing so forces the bike in a straight line, and trying to turn the bike safely requires a Dex save (DC 20). Failing causes the bike to crash, sending riders to the ground and dealing 5d6 damage to both the Motorbike and it's passengers.
Evasive Actions The Motorbike grants targets Disadvantage to hit it, and Advantage on Dexterity saves.
Jump The Motorbike can jump 60ft, so long as it moves 60ft in a straight line.
Coast The Motorbike continues in a straight line at half speed, but the rider can perform an action other than the ones present.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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