Spellcasting. The Aranea is a 3rd-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 12; +4 to hit with spell attacks). The Aranea has the following spells prepared from the wizard’s spell list:
Cantrips (at will): light, mage hand, poison spray
1st Level (4 slots): charm person, shield, Tasha's Hideous Laughter
2nd Level (2 slots): phantasmal force, see invisibility
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
This arachnid creature is the size of a pony and has a greenish-brown, coarse hairy body. Its abdomen has a bulbous protrusion and its front two appendages end in humanoid hands complete with digits for fine manipulation. Viscid poison drips from its black mandibles.
From the OAR 5E version of Castle Amber by Goodman Games.
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