Medium Undead, Lawful Evil
Armor Class 11
Hit Points 21 (5d6 + 10)
Speed 0 ft., Fly 40 ft.
STR
6 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +3, CHA +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Primordial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 2) necrotic damage.

Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Summon Mephit. The Cult Ghost creates one Mephit of their Elders respected Element at half hp with an initiative of 1.   

 

Description

A Cult ghost was once part of the cult of the Elder elementals and seeks to regain physical form to raise their respected Elder. 

Habitat: UnderdarkUrban

sheosmite

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