Infinite ammo: this crow never runs out of ammo
Can't aim the Glock: every roll has disadvantage because it is a crow with a glock
shoot Glock. the crow shoots its Glock.
Fire Glock. They fire Attack: +1 to hit, range 1,230 ft., 1 target. Hit: 10 (2d4 + 6) [Piecing damage] damage.
Fire Glock. They fire Attack: +1 to hit, range 1,230 ft., 1 target. Hit: 10 (2d4 + 6) [Piecing damage] damage.
Opportunity attack
shoot Glock (Costs 1 Actions). They fire Attack: +1 to hit, range 1,230 ft., 1 target. Hit: 10 (2d4 + 6) [Piecing damage] damage. (3 actions total)
shoots randomly (Costs 3 Actions). it shoots the Glock in very random areas dex save for all (dc15) and if they get hit Attack: +1 to hit, range 1,230 ft., all target. Hit: 10 (2d4 + 6) [Piecing damage] damage. (3 actions total)
Description
Its a crow with a glock
Lair and Lair Actions
The forest Lair Actions
On initiative count 16 (losing initiative ties), the [crow with a glock] takes a lair action to cause one of the following effects; the [crow with a glock] can’t use the same effect two rounds in a row:
- A murder of crows all holding nerf guns look identical to a glock fly out of the trees (make a perception check each turn(dc15) or roll with disadvantage
- The crows shoot their nerf guns that have tacks attached to them so make 3 dex saves each (dc10) if failed take all target. Hit: 5 (1d4 + 3) [Piecing damage] damage. (3 actions total)
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