Medium Celestial (Angel), Lawful Neutral
Armor Class 14 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 0 ft., Fly 20 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws CON +6, WIS +5, CHA +4
Skills Perception +5
Damage Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Radiant
Senses Darkvision 120 ft., Passive Perception 15
Languages Celestial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aura of Despair. When a creature that can see the Anointed of Arion starts its turn within 30 feet of it, the Anointed of Arion can force it to make a DC 14 Wisdom saving throw if the Anointed of Arion isn’t incapacitated and can see the creature. A creature that fails its save is blasted 10 feet away and has its speed halved until the start of the Anointed of Arion's next turn.

Death Throes. When the Anointed of Arion dies, the divine energy within it explodes, and each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 26 (6d8) radiant damage on a failed save, or half as much damage on a successful one.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) bludgeoning damage.

Fire Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or take 17 (3d10) fire damage.

Bellicose

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