Large Ooze, Unaligned
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., Climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Acid
Damage Immunities Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Latch And Leech. The Vampiric Ooze latches onto a creature and sucks their blood. 2 Piercing Damage and then 1.5 Damage for every action the Vampiric Ooze makes while attached to the creature. A Creature can attempt to remove the ooze as an action by rolling a strength ability score. If the roll is 12 or more the Ooze is successfully removed. The Creature that the Ooze was removed from will take 0.5 damage until their wound is cauterized or covered up enough.

Reactions

Split. When a Vampiric Ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new Oozes if it has at least 10 hit points. Each new Ooze has hit points equal to half the original Oozes, rounded down. New Oozes are one size smaller than the original Ooze.

Description

A Vampiric ooze is an Ooze that has been infected with Necrotic energy enough to make it hungry for blood.

Habitat: UnderdarkUrban

HookHorror14

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