Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (breast plate, shield)
Hit Points 34 (5d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Perception +2
Senses Passive Perception 14
Languages Common Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage

Smite. Melee Weapon Attack: 2 times/day +7 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 1) radiant damage

Thunderous Smite. Melee Weapon Attack: 1/day +7 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 2d6 + 1) thunder damage. Target must succeed a strength saving throw (DC 13) or be pushed back 10 feet and knocked prone.

Lay on Hands. Special Ability:  creature touched regains hit points, guard can heal 15 hit points per day

Command. Spell: 1/day, range 60 ft., one target, targeted creature must succeed a wisdom saving throw (DC 13) or be forced to follow a  one word command: Approach: The target moves toward the guard by the shortest and most direct route, ending its turn if it moves within 5 feet of the guard., Drop: The target drops whatever it is holding and then ends its turn; Flee: The target spends its turn moving away from you by the fastest available means; Grovel: The target falls prone and then ends its turn, Halt: The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Description

Church Militants are paladins that act as guards and enforcers for a religious group. 

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

LingJuice

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