Medium Humanoid (Human), Neutral Good
Armor Class 17 Vault Armor
Hit Points 34 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +5, WIS +5
Skills Stealth +4, Survival +6
Senses Passive Perception 15
Languages English
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Check Ben Kurtz's Wi

Proficiencies: Spears, Survival, Drawing Tools, and Sneak

Inventory: 

Tribal Bronze Spears

Vault Security Tribal Armor

Actions

Tribal Bronze Spear Throw: +5 to hit. Does 2d6+4 piercing damage on a hit. 30/60 range

Tribal Bronze Spear Stab: +2 to hit. Does 2d6+2 piercing damage on hit.

Bonus Actions

If Ben hits with a stabbing attack, he may make another spear attack as a bonus action.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Look a Ben Kurtz's wiki page.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sanjayscurrycorner

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