Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 20 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 6
Languages It knows no languages and ignores communication.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

Actions

Multiattack. The statue makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Description

Animated statues look very much like large 8-to12-feet tall statues that you can find in temples, gardens, crypts, and palace halls.

Faux Golems. Often mistaken for golems, animated statues are less potent but inexpensive substitutes, often crafted to serve as intimidating deterrents to burglars and intruders. Sometimes, the wealthy families hire unscrupulous wizards and artificers to create golems for them to serve as guardians, and they unknowingly end up paying for animated statues, unable to tell the difference.

Magic Mouths. Just like animated armors, animated statues are frequently enchanted with scripted speech, so the armor can issue warnings, demand passwords, or deliver riddles, even announcing that they are golems to discourage intruders.

Thunder_Whelk

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