Medium Construct, Neutral
Armor Class 16 natural armor
Hit Points 108 (12d8 + 48)
Speed 100 ft., Walk 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws DEX +8, CON +7
Skills Acrobatics +8
Damage Immunities Lightning, Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Gnomish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Immutable Form. The clockwork is immune to any spell or effect that would alter its form.

Magic Weapons. The clockwork's weapon attacks are magical.

Magic Resistance. The clockwork  has advantage on saving throws against spells and other magical effects.

Flyby. The clockwork doesn't provoke opportunity attacks when it flies out of an enemy's reach.

 

Shields.the clockwork has 2 shield arms. using a bonus action, it can put up or lower 1 or 2 shields. when one shield is up, the clockwork gets +2 to its ac, but may only make 2 weapon attacks a turn, instead of 3.if both shields are up, it gains a +4 to ac and may not attack. if one or 2 shields are up, the clockwork loses its flying speed

 

 

Actions

Multiattack: the clockwork may make 3 attacks, or 2 if one of its shields are up. if both shields are up it may not attack

+1 rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6)slashing damage. 

+1 increased damage short bow. Ranged Weapon Attack: +9 to hit, range 80/360 ft., 1 target. Hit: 11 (1d8 + 6)piercing damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
8/29/2021 4:35:08 PM
8
1
2
Coming Soon

Monster Tags: construct

Bobthebarb27

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