Large Swarm of Large monstrosities, Chaotic Neutral
Armor Class 18 Natural Armour
Hit Points 153 (10d20 + 3)
Speed 60 ft., When its on all fours it can go even faster than on two feet. , Climb 40 ft., Burrow 20 ft., Swim 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws STR +10, DEX +8
Skills Acrobatics +5, Intimidation +6, Perception +4, Stealth +5
Damage Resistances Bludgeoning
Damage Immunities Cold
Condition Immunities Frightened
Senses Darkvision, Tremorsense, Truesight, Passive Perception 18
Languages Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Rampage. When the Wendigo reduces a creature to 0 hit points with a melee attack on its turn, the Wendigo can take a bonus action to move up to half its speed and make a bite attack.

Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.

Spellcasting. The Wendigo is a 10-level spellcaster. Its spellcasting ability is [  +6  ] (spell save DC 15, +6 to hit with spell attacks). The [Wendigo] has following [Druid] spells prepared:
Cantrips (at will): [Frostbite], [Primal Savagery] 
1st level (5 slots): [Fog Cloud], [Ice Knife] 

2nd level (4 slots): [Locate Object]

 

Actions

Snow Blind. As an action you can spin your tail lifting loose dirt and snow around you temporarily blinding all within a 20 foot cylinder around you.

Action Melee Attack. Bite: +5 to hit, reach 10 ft., 1 target. Hit: 25 (3d12 + 7) piercing damage. 

Claw: +5 to hit, reach 15 ft., 1 target. Hit:27 (4d10 + 7) slashing damage.

Action Ranged Attack. Frost Breath: +3 to hit, range 20/60 ft., any number target. Hit: 29 (6d8 + 5) cold damage. 

Bonus Actions

Frostburn Mending. You can breathe frost on a wound to freeze it shut healing it. You gain 1D10 hitpoints.

Reactions

Burrow. If there is 10 feet deep of loose material bellow you, you may dodge an attack by burrowing underground for any number of turns. On your turn you may emerge and perform an attack with advantage.

Legendary Actions

The Wendigo uses the power of all the cold around it to summon great weapons.

Greater Frost Beam (Costs 2 Actions). On the first action, you suck up the cold gathering frost. Then you release a frost beam that has a range of 200ft in a straight line. All creatures within the line must complete a Dex saving throw, if failed they take 20d12 cold damage, if succeeded they take half damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Wendigo is a tall and slim deer like creature which mainly stands on its hind legs. It stands to about 20 feet tall and 5 feet tall when its on four legs. Brown fur covers its entire body except for its head where there is no skin covering the skull. On its skull it has a pair of 2 deer antlers with razor sharp pointed edges. In the eye sockets of its skull are glowing frosty blue eyes, there is no pupil just a solid colour. Its hind feet are deer hooves and its hands have 4 huge claws with razor sharp nails.

Lair and Lair Actions

A deep cave near a boreal forest that is surrounded by a magical blizzard, needless to say, the Wendigo doesn't get many visitors. 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticForestMountain

BIGSAC

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