Medium Humanoid (Tabaxi), Lawful Evil
Armor Class 21 Natural Armor
Hit Points 590 (38d20 + 59)
Speed 30 ft.
STR
11 (+0)
DEX
21 (+5)
CON
23 (+6)
INT
19 (+4)
WIS
16 (+3)
CHA
25 (+7)
Saving Throws DEX +9, WIS +7
Skills Arcana +13, History +13
Damage Immunities Poison
Senses Passive Perception 12
Languages Common, Tabaxi, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. Zelena is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +13 to hit with spell attacks). Zelena can cast disguise self and invisibility at will and has the following spells prepared:

Cantrips (at will): Fire Bolt, Poison Spray, Mage Hand, prestidigitation, shocking grasp

1st level (4 slots): shield, identify, mage armor*, magic missile

2nd level (3 slots): melf's acid arrow, mirror image, misty step

3rd level (3 slots): counterspell, fear, lightning bolt

4th level (3 slots): banishment, blight, greater invisibility*

5th level (3 slots): cone of cold, dominate person, wall of force

6th level (2 slot): globe of invulnerability, disintegrate

7th level (2 slot): teleportprismatic spray

8th level (1 slot): teleport

9th level (1 slot): teleport

*The archmage casts these spells on itself before combat.

Actions

Claw. Melee or : +13 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 7) slashing damage.

Description

Abandoned by her tribe and forced into isolation, Zelena lived in Hermitage for years until she was visited by the Avatar of Mortemth. He gifted her his blood in exchange for her unending servitude, putting people under her 

Monster Tags: NPC

Habitat: Forest

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