Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. Zelena is an 18th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +13 to hit with spell attacks). Zelena can cast disguise self and invisibility at will and has the following spells prepared:
Cantrips (at will): Fire Bolt, Poison Spray, Mage Hand, prestidigitation, shocking grasp
1st level (4 slots): shield, identify, mage armor*, magic missile
2nd level (3 slots): melf's acid arrow, mirror image, misty step
3rd level (3 slots): counterspell, fear, lightning bolt
4th level (3 slots): banishment, blight, greater invisibility*
5th level (3 slots): cone of cold, dominate person, wall of force
6th level (2 slot): globe of invulnerability, disintegrate
7th level (2 slot): teleport, prismatic spray
8th level (1 slot): teleport
9th level (1 slot): teleport
*The archmage casts these spells on itself before combat.
Claw. Melee or : +13 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 7) slashing damage.
Description
Abandoned by her tribe and forced into isolation, Zelena lived in Hermitage for years until she was visited by the Avatar of Mortemth. He gifted her his blood in exchange for her unending servitude, putting people under her






