Medium Undead, Neutral Evil
Armor Class 8
Hit Points 12 (2d8 + 3)
Speed 20 ft.
STR
11 (+0)
DEX
6 (-2)
CON
12 (+1)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Wild Swing. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Description

Corpse Puppets represent Necromancy at it's most amateurish. Rather than imparting a semblance of life into a corpse, providing it with some semblance of intelligent autonomy (however limited): corpse puppets are literally bodies used as mannequins and manipulated with threads of magic tugging at their flesh and anchored into what remains of their souls. Sometimes malign spirits will create corpse puppets as a last ditch assault on the living: a petty, spiteful act before they themselves finally leave the material plane.

Regardless of how they come into being, they are a frightful and macabre spectacle: bobbing about on invisible wires, flesh slopping off of bone, and careening into enemies with wild swinging blows.

Habitat: Urban

Dead_Gaiko

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