Medium Beast
Armor Class 11
Hit Points 720 (2d8)
Speed
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Signal. Each Bokoblin has a small horn that signals all surrounding monsters to the presence of an intruder.

Slash. Melee Weapon Attack: reach 5 ft., 1 target. Hit: (6d8 + 12) damage. 

Throw rock. RangedWeapon Attack: range 30 ft., 1 target. Hit: (4d4 + 5 ) damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hunched-over beast that stands on 2 legs and arms longer than their legs. They have sharp teeth and a singal horn on the top of their head. Their whole body is covered in white, leathery skin. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheTriForceHero

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