Signal. Each Bokoblin has a small horn that signals all surrounding monsters to the presence of an intruder.
Slash. Melee Weapon Attack: reach 5 ft., 1 target. Hit: (6d8 + 12) damage.
Throw rock. RangedWeapon Attack: range 30 ft., 1 target. Hit: (4d4 + 5 ) damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A hunched-over beast that stands on 2 legs and arms longer than their legs. They have sharp teeth and a singal horn on the top of their head. Their whole body is covered in white, leathery skin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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