Medium Fiend (Demon), Chaotic Evil
Armor Class 20 (demonic plate armor)
Hit Points 180 (19d8 + 95)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +11, WIS +9, CHA +10
Damage Resistances Cold, Fire
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Truesight 30 ft., Passive Perception 13
Languages Abyssal, Common, Infernal
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Chaos Knight has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Chaos Knight's weapon attacks are magical.

Mount. The Chaos Knight rides atop a Chaos Steed. It's movement is 60 feet.

Charge. If the Chaos Knight moves at least 40 feet straight toward a target and then hits it with a polearm attack on the same turn, the target takes an extra 19 (3d12) slashing damage.

Mounted Combatant. While the Chaos Knight is mounted and isn't incapacitated, it has advantage on melee attack rolls against unmounted creatures smaller than it's mount. Also the Chaos Knight does not have disadvantage when it uses a bladed lance to Attack a target within 5 feet of it while mounted. Chaos Knights can force an attack targeted at their mount to target them instead. If their mount is subjected to an effect that allows it to make a Dexterity save to take only half damage, it takes no damage if it succeeds and half damage if it fails.

Seasoned Rider. The Chaos Knight has advantage on saving throws made to avoid falling off it's mount. If the Chaos Knight falls off it's mount and descends no more than 10 feet, it can land on its feet and it isn't incapacitated. The Chaos Knight can dismount it's Chaos Steed as a free action, requiring no movement.

Spellcasting. The Chaos Knight is a 8th-level spellcaster. It's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared:

1st level (4 slots): cause fear, false life, ray of sickness

2nd level (3 slots): ray of enfeeblement, blindness/deafness,darkness

3rd level (3 slots): revivify, life transference, vampiric touch

4th level (2 slots): blight, shadow of moil

Actions

Multiattack. The knight makes three melee attacks.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage, plus 9 (2d8) necrotic damage.

Polearm. Melee Weapon Attack:  +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 5) slashing damage, plus 9 (2d8) necrotic damage. One-handed on mount. 

Reactions

Parry. The Chaos Knight adds 5 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Chaos Knights are towering brutes clad in the thickest plate armor. They ride atop of Chaos Steeds, filling the hearts of their enemies with terror and dread. They were incredible warriors in their former lives. Whether by free-will or damnation, their souls and bodies have been corrupted and transformed by the chaotic forces of the Abyss, leaving only an immortal and obedient weapon. A Chaos Knight is ever seeking to fulfill the orders it receives from it's respective Demon Prince. Much like demons, not even death can free them, as they will reform in the Abyss after dying upon a foreign Plane of existence. To kill and put their tortured existence to rest, they must be abolished in their own realm.

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2019 8:38:29 PM
118
1
1
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11/7/2020 12:56:54 AM
275
11
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8/30/2021 4:01:07 AM
302
5
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Monster Tags: fiend

TheLastWhiteKid

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