Medium Fiend, Neutral
Armor Class 16
Hit Points 76 (13d8)
Speed 50 ft.
STR
19 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +7
Skills Athletics +7, Perception +7, Survival +4
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 17
Languages Common Understands it but cant speak it Understands Infernal but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Warrior: Proficient in all armor.

Attacker: +2 bonus to all attack rolls.

Improved Critical: Score a Critical on a 19-20

Extra Attack: Can attack twice whenever you use an attack action on your turn.

Collar of protection: +1 to AC and all saving throws

Fitted Boots Of Spider Climb: Climb on walls and ceilings. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Earthshaker Breast Plate: Resistance to all non magic attacks.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.1d8 + 4 piercing damage 2d6 fire damage.

Fire Piss (Recharge 5–6). The hound Pisses fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, 6d6 fire damage on a failed save, or half as much damage on a successful one.

 

Bonus Actions

Second wind: Regain 1D10+lvl Hit points (once per short or long rest).

Description

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2021 5:23:59 PM
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8/30/2021 5:44:24 PM
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Habitat: MountainUnderdark

ScrewDriver222

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