Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Warrior: Proficient in all armor.
Attacker: +2 bonus to all attack rolls.
Improved Critical: Score a Critical on a 19-20
Extra Attack: Can attack twice whenever you use an attack action on your turn.
Collar of protection: +1 to AC and all saving throws
Fitted Boots Of Spider Climb: Climb on walls and ceilings. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Earthshaker Breast Plate: Resistance to all non magic attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.1d8 + 4 piercing damage 2d6 fire damage.
Fire Piss (Recharge 5–6). The hound Pisses fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, 6d6 fire damage on a failed save, or half as much damage on a successful one.
Second wind: Regain 1D10+lvl Hit points (once per short or long rest).
Description
Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/30/2021 5:23:59 PM
|
8
|
0
|
--
|
Coming Soon
|
|
|
8/30/2021 5:44:24 PM
|
12
|
0
|
--
|
Coming Soon
|
Comments