Tiny Fey, Neutral Good
Armor Class 14
Hit Points 2 (1d4)
Speed 40 ft., Fly 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +8
Senses Darkvision 120 ft., Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat sprite has advantage on Wisdom (Perception) checks that rely on smell.

Devil's Sight. Magical darkness doesn't impede the cat sprite's darkvision.

Actions

Multiattack. The cat sprite makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) slashing damage.

Heart Sight. The cat sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Fascinating Lure. The cat sprite purrs loudly, targeting a humanoid it can see within 30 feet that can hear it. The target must succeed on a DC 10 Wisdom saving throw or be charmed. While charmed by the cat sprite, the target must move toward it at normal speed and try to pet it or pick it up. A charmed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful, the creature is immune to the cat sprite’s Fascinating Lure for the next 24 hours. The cat sprite has advantage on attack rolls against any creature petting or holding it.

Invisibility. The cat sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Monster Tags: feypet

Habitat: Forest

ziyakaz

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