Medium Humanoid (Human), Lawful Evil
Armor Class 17 (splint)
Hit Points 150 (20d8 + 60)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +10, CON +7
Skills Acrobatics +7, Athletics +15, History +6, Insight +6, Persuasion +6
Damage Resistances Cold
Senses Passive Perception 11
Languages Aquan, Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Amphibious. Andronikos can breathe air and water.

Legendary Resistance (3/Day). If Andronikos fails a saving throw, he can choose to succeed instead.

Power of Olhydra. If Andronikos ever makes a Strength check, he can choose to do so with advantage. Additionally, Andronikos has double proficiency on Athletics checks.

Action Surge (1/Short Rest). On Andronikos's turn, Andronikos can take one additional action on top of his regular action and a possible bonus action.

Actions

Multiattack. Andronikos makes four attacks. Three with Drown, and one with Talon or his trident.

Talon. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands.

Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Drown. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 4 (1d8) cold damage.

Bonus Actions

Second Wind (1/Short Rest). On Andronikos's turn, Andronikos can use a Bonus Action to regain Hit Points equal to 1d10 + 13.

Reactions

Riposte (5/Day). When a creature misses Andronikos with a melee attack, Andronikos can use his reaction to make a melee weapon attack against the creature. On a hit, the attack deals an extra 1d8 damage.

Parry (5/Day). When another creature damages Andronikos with a melee attack, Andronikos can use his reaction to reduce the damage by 1d8 + 2.

Description

Andronikos "Andro" Scombro-Galata is an Amnian lord in search of power to protect his kingdom. The power of the Elder Elemental Eye drew him to the trident, Drown, whom he has claimed from its former owner. Now Andro seeks to use it to summon Olhydra, and command the elements of Water for himself.

 

Lair and Lair Actions

 

Monster Tags: NPC

LordLionblade

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