Huge Undead, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
2 (-4)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws STR +9, CON +9
Skills Perception +6
Damage Vulnerabilities Force, Radiant, Thunder; Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage Dealt By Traps
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned
Senses Blindsight 120, Passive Perception 16
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

 

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (2d10 + 5) piercing damage.

Description

The bone hydra is an undead horror, a skeletal undead servitor created by the necromancers of Thay for the purpose to create as much death and destruction as possible. Sometimes they are used as guardians to their black sites.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2021 4:11:58 PM
2
0
--
Coming Soon

Habitat: Swamp

Hariz83

Comments

Posts Quoted:
Reply
Clear All Quotes