Armor Class
13
Hit Points
1
(1d6 - 1)
Speed
30 ft.
STR
1
(-5)
DEX
12
(+1)
CON
9
(-1)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Damage Vulnerabilities
Cold, Lightning
Damage Resistances
Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities
Fire
Condition Immunities
Prone
Senses
Passive Perception 8
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Water Breathing. The sea horse can breathe only underwater.
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
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