Angelic Weapons. The angel's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The Angel's spellcasting ability is Charisma (spell save DC 14). The angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Death Burst. When an angel of light is reduced to 0 hit points, it explodes in a burst of radiant light. All enemies within 50 ft. must make a DC 14 constitution saving throw. On failure the target is blinded until the end of its next turn. In addition, celestial creatures in the burst gain 10 temporary hit points.
Multiattack. The angel makes two melee attacks.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
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