Armor Class 18 Demon
Hit Points 120 (9d12 + 45)
Speed 60 ft., Walk 20 ft.
STR
22 (+6)
DEX
17 (+3)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +10, CON +9, CHA +7
Damage Resistances Poison
Damage Immunities Fire
Senses Unknown Devilsight 60 ft., Passive Perception 12
Languages Common, Undercommon, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (1/Day). If Salvrox fails a saving throw, he can choose to succeed instead.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Unholy Aura. An unholy aura surrounds Salvrox out to a radius of 10 feet. A creature who enters or begins their turn in the area must make a DC 17 wisdom saving throw. On a failed saving throw, the target is frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Battle Cry (Recharge 5-6). Each creature of Captain Morran’s choice within 30 feet of it that can hear it, and is not already affected by Battle Cry add 1d4 to their attack rolls and 4 (1d8) to their damage rolls until the start of Captain Morran’s next turn. Captain Morran can then use a bonus action to make an attack with disadvantage.

Actions

Multiattack. Captain Morran makes three melee attacks: two with his fork and one with his tail. It can use Hurl Flame in place of any melee attack.

Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8 + 6 piercing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Bonus Actions

Rampage. When Captain Morran reduces a target to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half his speed and make a bite attack.

Legendary Actions
Salvrox can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lich regains spent legendary actions at the start of their turn.
  • Fork (Costs 1 Action). Salvrox makes a fork attack.
  • Paralyzing Touch (Costs 2 Actions). Salvrox uses his Hurl Flame.
  • Shatter. (Costs 3 Actions). Salvrox dives his fork into the ground, creating a massive, world ending earthquake as the ground opens up into hell. Every creature must make a DC 17 dexterity saving throw. If more than half the party succeeds, they can cover the hole quickly enough. If not, fiends come through and start ******* shit up. 
  • The Fiends summoned can include:
    • 1 CR 4 Fiend
    • 2 CR 2 Fiends
    • 3 CR 1 Fiends
    • or 4 CR 1/2 or lower Fiends

Description

a *****

Alice_the_Frogmaster

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