False Appearance. While the hedge remains motionless, it is indistinguishable from a normal hedge.
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage. If used as an attack of opportunity while using False Appearance, the target must succeed a DC 15 perception check in order to identify the source, and is at disadvantage if there are any other hedges (awaken or not) within 5ft of the player.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Description
An awakened hedge is an ordinary hedge given sentience and mobility by the awaken spell or similar magic. They are often used as defensive for wealthy property and shaped into either 5 ft by 5 ft cubes, especially if grouped together, or into different shapes and animals.
Comments