Medium Plant, Unaligned
Armor Class 11
Hit Points 23 (7d6)
Speed 20 ft.
STR
11 (+0)
DEX
8 (-1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Tremorsense 60 ft, Passive Perception 10
Languages All One language know by its creator One language known by its creator
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the hedge remains motionless, it is indistinguishable from a normal hedge.

 
Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage. If used as an attack of opportunity while using False Appearance, the target must succeed a DC 15 perception check in order to identify the source, and is at disadvantage if there are any other hedges (awaken or not) within 5ft of the player.

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Description

An awakened hedge is an ordinary hedge given sentience and mobility by the awaken spell or similar magic. They are often used as defensive for wealthy property and shaped into either 5 ft by 5 ft cubes, especially if grouped together, or into different shapes and animals.

Monster Tags: Misc Creature

Habitat: ForestUrban

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