Amazonian Weapons. Artemis's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Divine Awareness. Artemis knows if she hears a lie.
Elusive Warrior. No attack has advantage on Artemis while she isn't incapacitated.
Magic Resistance. Artemis has advantage on saving throws against spells and other magical effects.
Regeneration. Artemis regenerates 20 hit points at the start of each of her turns. If she takes necrotic damage, this trait doesn't function at the start of her turn. Artemis only dies if she starts her turn with 0 hit points and doesn't regenerate.
Strength of the Amazons. Artemis does not need to hold weapons such as greatswords or greataxes with two hands to attack and deal damage and when she holds weapons with the versatile trait, she deals the maximum damage dice the weapon allows as if holding it with two hands. Additionally, Artemis adds two more rolls to the damage dice for any weapon attack she makes.
Multiattack. Artemis makes two attacks with her greataxe, two with her shield bash, and one with her flying axe attack.
Greataxe. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) slashing damage plus 27 (6d8) radiant damage.
Shield Bash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (4d4+8) bludgeoning damage plus 27 (6d8) radiant damage. If the target is Large or smaller, it must succeed a DC 23 Strength saving throw or be knocked prone.
Flying Axe. Artemis releases her greataxe to hover magically in an unoccupied space within 5 feet of it. If Artemis can see the axe, she can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to her hands. If the hovering axe is targeted by any effect, Artemis is considered to be holding it. The hovering axe falls if Artemis dies.
Healing Touch (4/Day). Artemis touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Wrath of Themyscira. When Artemis is subject to a melee attack, she adds 3 to her AC and makes one flying axe attack against the enemy that attacked her.
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