Special Trait Name. Undead devour, as an ability the Crypt Lord can take another undead lower than it and consume, taking its bones into itself making it harder and healthier, 2d10 HP dice, Recharge d6, must make a 6 to reuse the ability. reroll every turn
Control undead. Any lesser undead than the crypt lord (challenge rating) the Crypt lord can control them for itself, having multiple crypt lords is a difficult thing for they will always try to compete with the amount of undead they both control.
Action Name. Control undead, as an action the crypt lord can control and target up to 10 undead around it and take them under its wing.
Action Melee Attack. Bone scratch: +3 to hit, reach 5ft., 1 target. Hit: (2d6 + 5) [slash] damage.
Action Ranged Attack. poison blood spray: +2 to hit, range 30/60 ft., 1 target. Hit: (5d6 + 5) [poison] damage. Roll a d/8, on an 8 it can use it again on its turn, 7 through 5 next turn, any less it dosent recharge.
As a bonus action the crypt lord can control every undead it has under its control around it, making them do what he wishes.
attack. as a reaction he can attack anything leaving its battle range.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This monster isnt like normal undead, its also not like any greater undead. This creature has bones jutting from its mouth and body, growing every time it devours undead implementing their bones into its own. It has a wet black substance that runs from its face, mixing with its perpetual boney monster grin, people dont know how it makes this substance.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Sep 1, 2021it should have 13d12 hp die sorry didnt realize that