Large Monstrosity, Neutral Good
Armor Class 15
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
22 (+6)
DEX
17 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws STR +8, WIS +7
Skills Athletics +8, Insight +7, Perception +7, Survival +7
Senses Passive Perception 17
Languages Sylvan, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the centaur chieftain moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Fey ancestry. The centaur chieftain has advantage on saving throws against being charmed.

Actions

Multiattack.The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 14 (2d8 + 6) piercing damage.

Habitat: Forest

kolonelnick

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